Friday, June 28, 2013

Scan Data Exploration

First pass at pulling scan data into Maya. 


123D Catch





Reconstruct Me





Tuesday, June 18, 2013

Warp Derby Train and Ram

Made a few more assets for Warp Derby.  The train is possibly not actually done.  I think I need to redo the textures but we'll see.  The ram is done however.  The engines on the side of the ram are made to pivot and rotate- in the game, it zooms back and forth knocking you into various death traps if you're unfortunate enough to be in its way.

Train -





Train Wireframes -



Train Texture Maps -  NORMAL - DIFFUSE - SPECULAR


Main Body





Empty Car




Loaded Car





Demon Head




Engine







Ram -






Ram Wireframes




Ram Texture Maps - NORMAL - DIFFUSE - SPECULAR






Enjoy!

-Sean

Monday, June 10, 2013

Death Tomb Work in Progress

All models baked from high poly sculpts out of zbrush.  Textures made via vertex painting.  Plan on trying to add another layer in the shader containing vines and whatnot. 




-Sean Buck

Death Tomb WIP Sculpts Shaders and Wires


Assets for the Death Tomb shrine area.




Bridge








Supports









Door








Pillars










Shrine Base










Shrine Altar Wall








Wall







Shrine Body







Vertex Shader I made that could be instanced and used for all the objects in the scene.





Stone Textures used for Vertex Painting - SPEC - DIFFUSE - NORMAL






Monday, June 3, 2013

Death Tomb WIP 3

An update on Death Tomb.  Finished sculpt for the upper shrine piece.




-Sean